Information Geometry and its Applications III

Abstract Flemming Topsøe

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Flemming Topsøe  (University of Copenhagen, Denmark)
Tuesday, August 03, 2010, room Hörsaal 1
Cognition and games - an approach to information

Basic structural elements on the way to information involve truth, belief and knowledge as well as ideas about how truth is perceived by an observer, be it a physicist or a statistician. Also, one should ask questions such as ``what can we know?'' When formalizing these philosophical considerations, simple two-person zero-sum games provide important theoretical support. Well known results going back to Chentsov and Csiszár on information projections and Pythagorean inequalities may be illuminated this way. Whether a tie to a truly geometric theory as initiated by the Japanese school led by Amari can also be established is another matter.


Date and Location

August 02 - 06, 2010
University of Leipzig
04103 Leipzig

Scientific Organizers

Nihat Ay
Max Planck Institute for Mathematics in the Sciences
Information Theory of Cognitive Systems Group
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Paolo Gibilisco
Università degli Studi di Roma "Tor Vergata"
Facoltà di Economia
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František Matúš
Academy of Sciences of the Czech Republic
Institute of Information Theory and Automation
Czech Republic
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Scientific Committee

Shun-ichi Amari
Brain Science Institute, Mathematical Neuroscience Laboratory
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Imre Csiszár
Hungarian Academy of Sciences
Alfréd Rényi Institute of Mathematics
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Dénes Petz
Budapest University of Technology and Economics
Department for Mathematical Analysis
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Giovanni Pistone
Collegio Carlo Alberto, Moncalieri
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Administrative Contact

Antje Vandenberg
Max Planck Institute for Mathematics in the Sciences
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Phone: (++49)-(0)341-9959-552
Fax: (++49)-(0)341-9959-555

05.04.2017, 12:42