Information Geometry and its Applications III

Abstract Flemming Topsøe

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Flemming Topsøe  (University of Copenhagen, Denmark)
Tuesday, August 03, 2010, room Hörsaal 1
Cognition and games - an approach to information

Basic structural elements on the way to information involve truth, belief and knowledge as well as ideas about how truth is perceived by an observer, be it a physicist or a statistician. Also, one should ask questions such as ``what can we know?'' When formalizing these philosophical considerations, simple two-person zero-sum games provide important theoretical support. Well known results going back to Chentsov and Csiszár on information projections and Pythagorean inequalities may be illuminated this way. Whether a tie to a truly geometric theory as initiated by the Japanese school led by Amari can also be established is another matter.

 

Date and Location

August 02 - 06, 2010
University of Leipzig
Augustusplatz
04103 Leipzig
Germany

Scientific Organizers

Nihat Ay
Max Planck Institute for Mathematics in the Sciences
Information Theory of Cognitive Systems Group
Germany
Contact by Email

Paolo Gibilisco
Università degli Studi di Roma "Tor Vergata"
Facoltà di Economia
Italy
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František Matúš
Academy of Sciences of the Czech Republic
Institute of Information Theory and Automation
Czech Republic
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Scientific Committee

Shun-ichi Amari
RIKEN
Brain Science Institute, Mathematical Neuroscience Laboratory
Japan
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Imre Csiszár
Hungarian Academy of Sciences
Alfréd Rényi Institute of Mathematics
Hungary
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Dénes Petz
Budapest University of Technology and Economics
Department for Mathematical Analysis
Hungary
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Giovanni Pistone
Collegio Carlo Alberto, Moncalieri
Italy
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Administrative Contact

Antje Vandenberg
Max Planck Institute for Mathematics in the Sciences
Contact by Email
Phone: (++49)-(0)341-9959-552
Fax: (++49)-(0)341-9959-555

05.04.2017, 12:42